Risk II - Wikipedia, the free encyclopedia. Risk II is the official computer and online version of the classic board game. Risk. Risk II was developed by Micro. Prose, designed by Deep Red and published by Hasbro Interactive in 2. The graphics and sound far surpassed previous computer versions of the game. In addition to the classic board game style of play, Risk II introduced new modes including a single- player tournament and a brand new concept called Same. Time, in which turns are taken simultaneously by all players. Up to eight players can play, in any combination of human and computer opponents (as long as at least one player is human). Available computer opponents are an assortment of mostly 1. Campbell, Mac. Kenzie, Marmont, Barbacena, D'Erlon, Maransin, Solignac, Sherbrooke, Aubert, Spencer, Taupin, Freire, Vauban, Baird, Bonaparte and Wellington. Each computer opponent has a different style of attack and a different reliability in honoring alliances. Game Types. In this game type, you can attack as many times as you like, and may move through multiple territories with one army, although at least one unit has to be left in any territory you capture.
You may also retreat from an attack and move units from one territory to a bordering territory at the end of your attack turn. Same Time Risk. A player may use two or more different armies from one or more different territories to attack a bordering territory. After placing reinforcements and making a move, the map will show the moves of all players and where they will attack. Then, each battle is fought battle individually (unless AI are battling each other; in that case, it is automatically resolved) until all moves have been played. The Same Time concept requires dynamically different strategies from that of the Classic game. An attack from 2 or more territories to a single enemy territory is called a 'Mass Invasion'. If two different players attack a territory that fails to defend them, then a 'Spoils of War' battle ensues at the end of the turn between the two armies who fought for the territory in question. A player may only move through one territory at a time when attacking, although each player is granted a 'Surge Attack', which can be used to thrust a designated amount of soldiers from a newly acquired territory into a neighboring one. If two armies meet when attacking, a 'Border Clash' battle occurs, which is the first to be resolved. The dice are also different, and create a new strategy for using armies. If a player uses 3 armies to attack (over 3 bordering territories), the player will use 3 dice. Risk 2 will not play on my computer i have vista i says that risk 2 has a problem Advertisement. Neoseeker ^ Sponsored Links: Log in or register to remove this. What can I do to get Risk II to work on Windows 7? Risk 2 works on my windows 7 home premium Asus eee Slate!!! Risk 2 (Jewel Case) - PC Atari. 3.5 out of 5 stars 27. The game terminates suddenly by itself for no apparent reason and Atari/Hasbro/Microprose does Not have a patch. Risk 2 Game Fixes, No-CD Game Fixes, No-CD Patches, No-CD Files, PC Game Fixes to enable you to play your PC Games without the CD in the drive. If a player uses just one army, he will only use one die and so forth. Also, the greater the number of soldiers in the army, the different color of die. The darker the color, the more . For example, if an attacking territory has 3. As a result, the ranks range from white, yellow, orange, red (dark), and a deep black. Since the battle greatly favors the side that uses mass invasions (they get more dice), sitting back and defending is not a good idea. It is not uncommon for a two sided mass invasion to crash a defending army that is twice the invasion size. The player should try to mobilize all border forces to attack whenever possible. This way the player can avoid the enemy mass invasions and fight some fair border clashes battle, damaging the enemy in the process. Most of the time, the benefit of holding a continent border territory is not worth the risk of losing mass amount of soldiers from enemy mass invasions. In addition, since the enemy is only allowed one surge attack per round, the damage he can do to the player's inner territory is limited. In fact, the enemy that surge attack deep into the player's territory risk having it crashed by the player's mass invasions in the next round, assuming the player can provide a reasonable resistance. Tournament. There are 1. If you are killed during any round, your tournament ends. The aim is to gain as many points as possible. You gain points for completing your objective and bonus points for destroying any enemy factions. There is a scoreboard which is pre- filled with different players before play. Versions. This was necessary because the board game rules actually differ slightly based on where the game is played. In the European version, there is no . There is also a difference in the options a player has when rolling dice to defend a territory with two battalions. Risk 2 offers new variations to a classic strategy game. It offers many different types of play. There are single and multi-player. Microprose, a quality game developer, decided not to include Ultimate Risk in Risk 2. In the European version of Risk II a player may only roll one die while in the US version a player may choose to roll two dice or one die (to defend with either one or two battalions). The two versions of Risk II are however, completely compatible with each other when used in multi- player games online or across a network. Whichever version is installed by the host of the game is the version that will be used for each player. In the classic board game Risk, the U. S. In Risk II, both versions have the option of using ascending or set trade- in values, and also an additional option of ascending by one (4,5,6..), which is a compromise between ascending and set.
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